The Night Fisherman
A downloadable visual novel for Windows and macOS
FOUR MILES SOUTH OF DOVER
You're a night fisherman, and you spot a boat approaching. You bait your rod and steel yourself, ready for interrogation. Once he arrives, the man on the opposite deck is calm, civilised, and has a shotgun slung across his back.
How's this gonna go down?
A SHORT GAME BY DE FAULT & CHARD
The English Protection Group keep a watchful eye on the Smuggler's Run, a renowned crossing for vessels bound from Calais containing illegal immigrants.
When faced with an armed man, his voracious appetite for conversation, and nobody else for miles, can you safely get rid of him?
This is a single, film-like scene. You direct the fisherman's actions, as well as directing the camera shots between the cinematic angles available.
The first of twelve small, experimental narrative games to be released monthly.
- Intense maritime story set in the English channel.
- Surreal, beautiful seascape.
- Choose your fate: will you get out of this alive?
- Cinematic experience where you direct the camera.
- Surging orchestral soundtrack by Richard Campbell.
- An homage to one of cinema's greatest scenes.
- Roughly 5-10 minutes in length.
Keyboard & mouse only
Left & right arrows / A & D - change camera
Mouse left click - progress text, select dialogue option
Racism, off-screen violence
Made in a week, this game should be considered a relatively finished prototype.
Far Few Giants is supported by our Patreon subscribers.
If you'd like to follow our journey, we'll be posting one narrative game a month for the next 12 months on Patreon and Itch.
Richard Campbell: @ziggidybang
Special thanks to our advance testers.
For youtubers, streamers & press - Presskit
|Updated||7 days ago|
|Publisher||far few giants|
|Authors||Far Few Giants, Chard, de_fault|
|Genre||Visual Novel, Adventure, Interactive Fiction|
|Made with||Unity, 3ds Max, Adobe Photoshop|
|Tags||Atmospheric, Mystery, One-shot, Point & Click, political, Short, Story Rich|
|Average session||A few minutes|
|Accessibility||Subtitles, High-contrast, Interactive tutorial|
In order to download this visual novel you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
- 11k downloads, Steam launch, and a new game from us!10 days ago
- 5,000 Downloads Update23 days ago
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Hey ElTiempo, I've gotta remove your comment for spoiler content (sorrrrryyy) but also: the cinematic homage is intentional and a key part of the meaning of the game :)
after the ending that i got, i don't really know what to feel man. but when it comes to the atmosphere of the game, the sounds, the plot, the graphics it is simple yet effective!
p.s game starts at 11:18
This game is not what it seems 👀
I love the atmosphere created by the combination of the art and the music.
It feel calm and creepy at the same time. Can't wait for your next piece of art :D
Started playing, and it looks very good, Im just so fatigued by real world racism and dehumanization of the powerless that I don't think I really have the stomach to continue. I see in a comment that the ending is unexpected. If this really does go very differently than I expect, I think I may finish it now after all. Thoughts??
Did not see that story going the way it did, nice job.
Hey, is it possible, to add this free game to my Steam library?
Hi, we'll be coming to Steam very soon!
But yes, you can, follow these instructions
Hi there! Great to hear it's coming to Steam.
Thanks for answering my question. According to these instructions, I need to download and install the game, so I can add it to Steam, right? Kinda looking for a way so I DON'T have to install it, because I don't want all games installed all the time.
That's not Steam, though :D But thank you anyway :)
Yeah, sorry, It's impossible within steam to generate keys for free games, the only option is to wait for release.
https://store.steampowered.com/app/1340810/The_Night_Fisherman/ It's up there now ;)
you don't install it, you just download and unzip it, then add it to steam, if that makes a difference (does to me, most the games here work this way, so adding them to steam really isn't *that* meaningfully different from downloading them from steam
I was not expecting such a beautifully told story in such a small package. I loved being able to choose what my camera was looking at and how that assisted the storytelling.
I really enjoyed this, and I'm looking forward to seeing what you release next
Hi Melitree, sorry we had to hide your comment as it contains spoilers, thanks for your rating though!
In answer to your question, it's open to your own interpretation.
Perfect game when you just want to relax.It's a nice text-based game and it surely brings some nostalgia from the good ol' times.Good job!
I really liked the soundtrack. Nice game.
I loved the appealing art style of this game. It’s beautiful, yet something seems off. It’s a mysterious vibe. Really well done on the twist as well. I was not expecting it! The writing is great, and the simplicity of the design makes it an eerie yet calm atmosphere. I highly recommend for anyone who wants to experience a short, yet gripping, high tension tale. https://youtu.be/XrT99nRQ7yA
Thanks for playing! Your face when you saw the thing... we got you!
Very well read too, would have loved to have heard more of your thoughts about the game and what you thought it meant :)
(I know the devs but) This is a very short interactive fiction with a twisted soul. Really effective overall design carries a deep political game <3
absolutely loved this one! Deep topics!
Thanks for the play! I'm glad you appreciated it! Would have loved to hear a deeper exploration of your response to it at the end there :)
This was a very interesting game! i especially loved the music that went along with this it really helps build the atmosphere so great job! i can't wait to see what else you create! also i made a video so i hope you enjoy!
Thanks for playing, I'll let Richard know you loved his audio work :) Follow for next month's game!
wasn't expecting much but i played it and was intrigued by the story. Great game!!
Thanks for playing! It was great to hear you squirm when things started to heat up, haha. I'd have loved to have heard more of your opinions on the game at the end of the video, like what worked for you, what didn't etc. Anyway, very well read! :)
An amazing story with 2 very sad endings
I’m really glad you found the game so affecting! Thanks for playing! Unfortunately I can’t hide the spoilers in your comment so will have to delete but it doesn’t mean we don’t appreciate you :)
That was a wonderful, powerful experience. I shivered after quitting the game.
I loved the art style and the shift in the atmosphire was done so well I look forward to playing more games made by you
thank you so much! Your video was great, keep creating :)
If you follow us we'll be releasing a new short every month.
Visually a great game, love the setting, music and story. You guys did a amazing job. Can't wait for the next stories!
Tried game, I like it, it is short and interesting, artstyle used is really nice, I like used colours for the night sky. Music in background kept me calm until it took and went all emotional on me and I liked that. Thank you for the game ^^ It is interesting ^^
Pigeons are a type of fish right? Dealing with some pretty deep subjects today in The Night Fisherman! Is there a way to get a good ending?
Really nice homage/ interactive retelling of the opening scene from a certain movie. If I had to change anything I would not use the exact same lines from the movie, so that the reveal could be a little more unexpected.
All in all, a nice interactive experience
Thanks for playing! I believe I only directly lifted one line, which comes quite near the end, maybe I accidentally used more? But yeah, I deeply love that scene, and I unfortunately connect with it more and more these days... :( Anyway, glad you enjoyed!
Yeah, I was thinking the same. I liked the setting, the artstyle, the atmosphere and the possibility to change the camera angles at any time, but the dialogue structure and the wording in the second half were too close to the original movie.
I love this movie and especially this scene too, but for the game you should have changed it a bit more in my opinion.
But nonetheless it's a nice game :)
I agree with Ozzy and Rocket, I think the connections between "a certain film" are more than a line at the end, which is exactly what made this game compelling to me. The film scene in question concerned nazis, who earned their considerable representation in the pantheon of fictional villians. By recasting a familiar scene into a new setting with a new antagonist, The Night Fisherman is a reminder that the evil of xenophobia isn't limited to historical boogiemen. You could make or remake this game a thousand ways, taking place in almost any time and any place (including the USA right now) and the story would still be true.
This is what I was going for :) it wasn't imitation for imitation's sake, haha. Although there's only (I believe) one directly copied line, there's obviously a lot of the dialogue/structure that I fairly unashamedly reinterpreted for the English Channel context.
Loved it, real good!
What I would recommend is to not give the player so much camera movement, getting a prompt for keys made me feel like camera action was required to progress the story.
That being said, the camera angles covered in there are really good, so as devs you can use the different ones throughout to convey a transition in the story's tone, as opposed to letting the player tinker and watch the admittedly pretty set without the extra narrative impact of game-controlled camera switches
However, I just read that 'youre the director' bit, which is interesting I would LOVE to see a game where you shifting between cameras, and thereby changing the mood, changes the outcome
(Do tell me if that's already the case)
Hey, thanks for playing! The game forces camera changes for specific narrative moments, so if you never pressed anything you'd get a very loose version of our intended story.
It's certainly an option to consider for the future, but its current implementation (while kinda basic) is true to what we wanted to make. Would love to make a game with directing more of a focus in the future.
Thanks for playing! The camera idea was something we just wanted to throw out and see how people responded to. Response seems to have been mixed, maybe if we did your suggestion and built more of the game design around it it'd work? Anyway, please consider rating the game! :)
short and good