I’m really glad you found the game so affecting! Thanks for playing! Unfortunately I can’t hide the spoilers in your comment so will have to delete but it doesn’t mean we don’t appreciate you :)
Tried game, I like it, it is short and interesting, artstyle used is really nice, I like used colours for the night sky. Music in background kept me calm until it took and went all emotional on me and I liked that. Thank you for the game ^^ It is interesting ^^
TRIED ALL DIALOGUE OPTIONS. Two endings happened. Wonder if there's more? Great job. Loved the soundtrack, art and storyline. Built up tension in a great way.
Really nice homage/ interactive retelling of the opening scene from a certain movie. If I had to change anything I would not use the exact same lines from the movie, so that the reveal could be a little more unexpected.
Thanks for playing! I believe I only directly lifted one line, which comes quite near the end, maybe I accidentally used more? But yeah, I deeply love that scene, and I unfortunately connect with it more and more these days... :( Anyway, glad you enjoyed!
Yeah, I was thinking the same. I liked the setting, the artstyle, the atmosphere and the possibility to change the camera angles at any time, but the dialogue structure and the wording in the second half were too close to the original movie.
I love this movie and especially this scene too, but for the game you should have changed it a bit more in my opinion.
I agree with Ozzy and Rocket, I think the connections between "a certain film" are more than a line at the end, which is exactly what made this game compelling to me. The film scene in question concerned nazis, who earned their considerable representation in the pantheon of fictional villians. By recasting a familiar scene into a new setting with a new antagonist, The Night Fisherman is a reminder that the evil of xenophobia isn't limited to historical boogiemen. You could make or remake this game a thousand ways, taking place in almost any time and any place (including the USA right now) and the story would still be true.
This is what I was going for :) it wasn't imitation for imitation's sake, haha. Although there's only (I believe) one directly copied line, there's obviously a lot of the dialogue/structure that I fairly unashamedly reinterpreted for the English Channel context.
Loved it, real good! What I would recommend is to not give the player so much camera movement, getting a prompt for keys made me feel like camera action was required to progress the story.
That being said, the camera angles covered in there are really good, so as devs you can use the different ones throughout to convey a transition in the story's tone, as opposed to letting the player tinker and watch the admittedly pretty set without the extra narrative impact of game-controlled camera switches
However, I just read that 'youre the director' bit, which is interesting
I would LOVE to see a game where you shifting between cameras, and thereby changing the mood, changes the outcome
Hey, thanks for playing! The game forces camera changes for specific narrative moments, so if you never pressed anything you'd get a very loose version of our intended story.
It's certainly an option to consider for the future, but its current implementation (while kinda basic) is true to what we wanted to make. Would love to make a game with directing more of a focus in the future.
Thanks for playing! The camera idea was something we just wanted to throw out and see how people responded to. Response seems to have been mixed, maybe if we did your suggestion and built more of the game design around it it'd work? Anyway, please consider rating the game! :)
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An amazing story with 2 very sad endings
Thanks! Glad you enjoyed it.
I’m really glad you found the game so affecting! Thanks for playing! Unfortunately I can’t hide the spoilers in your comment so will have to delete but it doesn’t mean we don’t appreciate you :)
That was a wonderful, powerful experience. I shivered after quitting the game.
Bravo!
Thank you so much!
Glad to hear it had an impact on you.
I loved the art style and the shift in the atmosphire was done so well I look forward to playing more games made by you
thank you so much! Your video was great, keep creating :)
If you follow us we'll be releasing a new short every month.
Thank you that means a lot :) can't wait for the next one
Visually a great game, love the setting, music and story. You guys did a amazing job. Can't wait for the next stories!
Thank you so much, we hope you play some of our other games!
Tried game, I like it, it is short and interesting, artstyle used is really nice, I like used colours for the night sky. Music in background kept me calm until it took and went all emotional on me and I liked that. Thank you for the game ^^ It is interesting ^^
Thanks for playing, glad it connected with you :)
TRIED ALL DIALOGUE OPTIONS. Two endings happened. Wonder if there's more? Great job. Loved the soundtrack, art and storyline. Built up tension in a great way.
https://www.youtube.com/watch?v=bWYQeRM7FVs
Pigeons are a type of fish right? Dealing with some pretty deep subjects today in The Night Fisherman! Is there a way to get a good ending?
Really nice homage/ interactive retelling of the opening scene from a certain movie. If I had to change anything I would not use the exact same lines from the movie, so that the reveal could be a little more unexpected.
All in all, a nice interactive experience
Thanks for playing! I believe I only directly lifted one line, which comes quite near the end, maybe I accidentally used more? But yeah, I deeply love that scene, and I unfortunately connect with it more and more these days... :( Anyway, glad you enjoyed!
Yeah, I was thinking the same. I liked the setting, the artstyle, the atmosphere and the possibility to change the camera angles at any time, but the dialogue structure and the wording in the second half were too close to the original movie.
I love this movie and especially this scene too, but for the game you should have changed it a bit more in my opinion.
But nonetheless it's a nice game :)
I agree with Ozzy and Rocket, I think the connections between "a certain film" are more than a line at the end, which is exactly what made this game compelling to me. The film scene in question concerned nazis, who earned their considerable representation in the pantheon of fictional villians. By recasting a familiar scene into a new setting with a new antagonist, The Night Fisherman is a reminder that the evil of xenophobia isn't limited to historical boogiemen. You could make or remake this game a thousand ways, taking place in almost any time and any place (including the USA right now) and the story would still be true.
This is what I was going for :) it wasn't imitation for imitation's sake, haha. Although there's only (I believe) one directly copied line, there's obviously a lot of the dialogue/structure that I fairly unashamedly reinterpreted for the English Channel context.
Loved it, real good!
What I would recommend is to not give the player so much camera movement, getting a prompt for keys made me feel like camera action was required to progress the story.
That being said, the camera angles covered in there are really good, so as devs you can use the different ones throughout to convey a transition in the story's tone, as opposed to letting the player tinker and watch the admittedly pretty set without the extra narrative impact of game-controlled camera switches
However, I just read that 'youre the director' bit, which is interesting I would LOVE to see a game where you shifting between cameras, and thereby changing the mood, changes the outcome
(Do tell me if that's already the case)
Hey, thanks for playing! The game forces camera changes for specific narrative moments, so if you never pressed anything you'd get a very loose version of our intended story.
It's certainly an option to consider for the future, but its current implementation (while kinda basic) is true to what we wanted to make. Would love to make a game with directing more of a focus in the future.
Thanks for playing! The camera idea was something we just wanted to throw out and see how people responded to. Response seems to have been mixed, maybe if we did your suggestion and built more of the game design around it it'd work? Anyway, please consider rating the game! :)
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short and good
Thanks for playing!