i tried opening the game but it was too wide for my screen and i'm not sure how to fix that
Ring of Fire Prologue
A downloadable detective simulator for Windows and macOS
Scour police records.
Antagonize your suspects.
Comb through a disturbing crime scene.
You'll stop at nothing to discover the true identity of the Ring of Fire killer.
Ring of Fire is a detective noir puzzler set in the solarpunk utopia of New London. You play as Detective Grosvenor, a jaded, middle-aged woman hunting through the still-dark corners of the city in pursuit of a radicalised serial killer.
Using your powers of deduction you must solve the brutally gruesome murders of the Ring of Fire killer. Examine clues, interrogate key suspects, and cross-reference your findings in the police database to uncover the mystery.
Solve the case using text entry, you can’t brute force the puzzle.
Push your suspects to the brink through branching cinematic conversations with meaningful consequences.
Explore the crime scene to examine evidence both visually & textually.
|Authors||Far Few Giants, Chard|
|Genre||Puzzle, Adventure, Interactive Fiction, Visual Novel|
|Made with||Unity, ZBrush, 3ds Max, Maya, Adobe Photoshop|
|Tags||Crime, Detective, Horror, Mystery, Noir, Point & Click, Sci-fi|
|Average session||About an hour|
|Accessibility||Subtitles, Interactive tutorial, One button|
|Links||Steam, Patreon, Steam, Twitter, Homepage|
Click download now to get access to the following files:
- Extended demo + macOS support!Jun 17, 2020
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I'm not sure if you're describing the black bars that we have at the top and bottom of the screen for text. Or whether you're saying it stretches off the side of the screen? The game was designed for 16:9 / 1920x1080 resolution screens. Sorry if that's a problem!
Ah, I guess my screen's just not the right size. I'll figure something out, I suppose. Thank you!
I was so excited when it said I'd need a pen and paper to keep track of clues, I absolutely love those kinds of games. After finishing the prologue, I am super invested in this game now, it looks so promising. Can't wait to play the full thing!
great mystery game with great writing. i was invested in the story and wish it had kept going. looking up information in the database was cool; felt like real detective work. only disappointment was the large amount of story conveyed through text. given the brilliant aesthetic and how cinematic the opening's camerawork was, it would have been nice to see more told visually instead of through the messenger app
I played this demo on steam last summer I think. I found the page here right now and I just want to say how much I enjoyed the experience.
Wishing you all the best with development :)
Nice work! loved the narrative and the gameplay. I've also made a game that its main gameplay is using search bar, but you guys' work has a different charm.
Ah I see you are a man of culture as well! Drop us a link?
I'm really impressed. The game has fantastic graphics, unique atmosphere and plot, and at the same time is quite difficult and requires attention and thoughtful choices as well as very meticulous choices of options. This is a big plus, but also the degree of difficulty can discourage causal players who are used to simple visual novels like kinetic. To sum up, the game is great and for every player who likes challenges and attention in many choices that require taking notes and in order to solve difficult puzzles. I sincerely recommend.
I was wondering what you guys use to make your games? I have been interested in making a game in similar style to yours for about 4 years now but never got around to it. Planning on an atmospheric warm toned, forest scene game.
I tried to make one of those before Ring of Fire and it was such a big job that I quickly gave up due to the complexities of building a convincing forest. I used Quixels megascans to populate the scene on my ArtStation but nowadays I'd grab a couple pre-existing forest packs from the unity asset store to get started, and cultivate your own rendering style, then teach yourself to make your own foliage to build hero-pieces.
If this is your first game I would recommend starting on small indoor spaces like we have here in Ring of Fire, you can grab a bunch of free assets online and combine them relatively quickly or buy an existing scene.
The reason you probably haven't gotten around to it is the idea is too big, pick something smaller first that you don't care deeply about, and make that as a way to learn your tools.
We use Unity as our rendering engine, you can combine it with any number of plugins such as adventure game toolkit + fungus, ink or yarn as your narrative engine. It's not important what 3d package you use but I would recommend Blender 2.8. I use Photoshop for textures, concepts, and store art, but there are free alternatives like Krita.
I'd love to know how you get on, feel free to post about it in our community discord, happy to give you feedback and support!
Is this an actual prologue, events happening outside of the full version of the game, or will this content be featured in the full game?
Hey Bryan, it's essentially the first case from the game
Cool cool, excited to see the finished product
i can't play this because my computer screen isn't wide enough :/
Sorry about that, you're right, and the reason is because the game UI is locked to 1920 x 1080, we're looking into it for a future patch.
Hi there! I really want to play this game but my Mac is saying that it's broken or damaged. I've just downloaded it from Itch (website) and am trying to get it to work. Any tips? I'm running Catalina on a late 2013 Macbook Pro. Thank you!
Hi, we just updated the Mac build, let us know how it works for you!
This game looks really great. Unfortunately, when I try to install it on my Mac, the file that is installed says that it is broken or incomplete. I have tried reinstalling a few times, but it does not help. Is anyone else having this issue?
Sorry you're dealing with this, a member of our team works on mac and tested it before publishing. Can you give us more information about your OS, any other specifics please?
Sure thing. I am running an older, upgraded mid-2012 MacBook Pro with Mojave version 10.14.6 (fully up-to-date). When I try to launch the game in the Itch app, I get the following error: "JSON-RPC conversation cancelled". When I look at the downloaded app, the icon has a 'no' symbol (circle with a stroke through it). When I click on it to launch directly from my computer, I get the error "You can't open the application "Ring of Fire Prologue" because it may be damaged or incomplete." I checked the file size and it says it's "481.3 mb on disk". I have tried to reinstall it via the Itch app. I have also uninstalled it via the Itch app and re-installed it. Neither worked.
I hope that helps. Thanks!
Thanks, sorry it's not working got you. We'll look into it first thing Monday morning.
Very interesting premise, stunning art-style, looking forward to seeing more! Like other people I noted down so much, I like the idea of needing to for the full game!
This demo had me absolutely hooked!
The writing is snappy and mature, without feeling excessive or out of place.
I'll admit, I was actually writing down notes of the state of the crime scene, complete with names and locations. It's been awhile since I've felt incentivized to not miss a single detail.
Atmosphere is something this game has in spades, and I'm very excited to see a full episode. It would also lend itself to multiple different cases and expanding the world!
Great work on the systems that control the game as it is.
I played the game and I loved it! It's so satisfying to play, it shows that everything was made with good care. I would love to play the extended version.
I made a video, you can watch it here
Thank you so much for this experience!!
I tried the Prologue and I love it! Really: thanks for the hard work! ✨
I don't know if this is the right place to ask, but, do you have any plans of translating the game into Spanish? I'm from Mexico and I have studies in Literature and linguistics, can I help?
Hey, glad you enjoyed it! Translation is a bit uncertain at the moment, the game uses a user-entered search database and some language-specific leaps of logic in order to solve the puzzles. If you'd like to talk about it some more drop us an email or DM on twitter!